![]() ![]() Last fall, the Collection of SaGa: Final Fantasy Legend introduced a whole new generation to the Game Boy’s first RPG, and served as a reminder that not all companies are content to let their legacy properties molder. But lately, the company has been showing more love to the series. The SaGa line of games has always been the black sheep of Square’s family. For avid fans, this remastered version will feel like coming home. For the curious, SaGa Frontier Remastered is an RPG that’s different from its contemporaries. Hidden storylines and characters that are entirely off the beaten path, only to be found by the most dedicated gamers? SaGa Frontier may not have invented the trope, but it is bursting with secrets, nonetheless so much so that there are dozens of dedicated guides for this 1998 gem. A leveling system that relies less on grinding and more on thoughtful exploitation of a novel system? Check again. Multiple protagonists moving through wildly varying stories? Check. Players unfamiliar with SaGa Frontier might be shocked to learn how many modern RPG conventions originated in the SaGa series. It's worth noting that this sprite proves that the poofy white thing normally on White Rose's head is a hat, not her hair.Finding new techniques using “glimmer” is key to combat effectiveness. Early versions of the game would have had them escape Facinaturu via Kurenai, the sentient flame pit just outside the town, which is indeed where these would have been used. just as they appear: Asellus and White Rose, naked. Given her important-looking appearance, she may also have been who the unused "Woman" was supposed to be. She looks rather like some sort of superhero, so it's possible she'd have had some connection to Red's chapter. The third sprite is of a mysterious woman who appears several times in the debug room. It's possible this sprite was intended for CommonMec, but wasn't implemented. The second sprite is a Type 7 mec with a silver palette not used anywhere in the game. The first is one of the few pieces of evidence left pointing to Fuse's dropped chapter: a Despair worker uniform, the same type worn by Red, Blue, and Lute if they visit Despair in search of the Freedom Rune. In addition to the characters listed above, there are also a handful of unused sprites which can also be seen in the debug room. The only way out of the debug room is via the RegionMap, so you may wish to either visit the debug room as Blue or hack in a RegionMap via GameShark. In the case of Red and Riki, two sprites are displayed, and the upper ones will change you into Alkaiser and Riki's humanoid form, respectively.īeyond this screen are numerous more "debug rooms", but there's nothing else to do, as the entire remainder of the debug room is simply a sprite test, although there's some interesting stuff here if you care to explore. The second area consists of all the main characters (including Fuse another remnant of his lost chapter), and speaking with any of them will change your "map" sprite (the character you walk around as) to that character. When you're finished, exit to the right to access more of the debug room. Monsters and unused characters are represented by slimes the one in the middle is "Woman", and the top row, from left to right, are as follows: CommonMec, Thunder, Cotton, Sei, Kylin, Slime, Suzaku, and RedTurnip. Simply talk to the chosen character, and choose the top option to add it to the party, or the bottom one to remove it. In this room, you can add or remove characters to your team at your leisure, allowing you to effectively create mix-and-match "dream teams" not normally available. ![]()
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